Systems / Runtime / Tools

Your game,my code.

I build the systems games depend on.

  • Systems
  • Runtimes
  • Tools
  • Leadership

01 / Selected systems

Systems the game
can depend on.

Reusable systems first. Then the architecture underneath them.

Change the lens

The language
was never
the point.

Systems are.

02 / Developer tooling

Machines that
work with machines.

Structured tools that make agent behavior inspectable, reproducible, and bounded.

Go one layer deeper

And sometimes
I build
the engine.

03 / Engineering history

Build the system.
Build the team
that builds it.

Roles across engineering, development, ownership, and technical leadership, without pretending every community was conventional employment.

04 / Recurring ideas

What the systems
have in common.

The projects change. The architectural questions repeat.

05 / Contact

Have a hardsystems problem?

I like building things that other code can depend on.

Architecture, runtimes, tooling, and the difficult seams between them.