01 / Selected systems
Systems the game
can depend on.
Reusable systems first. Then the architecture underneath them.
Change the lens
The language
was never
the point.
Systems are.
02 / Developer tooling
Machines that
work with machines.
Structured tools that make agent behavior inspectable, reproducible, and bounded.
Go one layer deeper
And sometimes
I build
the engine.
03 / Engineering history
Build the system.
Build the team
that builds it.
Roles across engineering, development, ownership, and technical leadership, without pretending every community was conventional employment.
04 / Recurring ideas
What the systems
have in common.
The projects change. The architectural questions repeat.
05 / Contact
Have a hardsystems problem?
I like building things that other code can depend on.
Architecture, runtimes, tooling, and the difficult seams between them.